WebRTC Broadcasting 
for All Browsers, Mobile and Native Platforms

Sub-Second Low Latency Broadcasting WebRTC-based Live Video

Some live video use cases require a large number of remote audience members to view one or more simple video streams.  Broadcasting live sporting events, concerts, worship events, and webinars are just some examples.

LiveSwitch’s internal forwarding architecture makes this easy, and can scale out to extremely high subscriber counts while maintaining sub-second latency.

 

LiveSwitch allows you to transmit audio, video, and data streams directly to an audience consisting of any number number of viewers.

In cases with a single broadcaster, viewers can connect in with lowest latency by using LiveSwitch’s SFU capability, which bypasses media decoding on the server and forwards packets directly to the viewers.

If multiple broadcast streams are available, LiveSwitch’s MCU can be used to deliver the combined feed as a single stream, using server resources to decode, mix, and re-encode each broadcaster media feed as needed.

Sub-second latency with LiveSwitch enables bi-directional text-based communications such as chat to take place real-time - with virtually no latency -  inside a live conference opening the door to immersive experiences that engage the viewers in synchronous communication without lag. This can be used to support countless custom scenarios for real-time interaction, such as allowing a viewers to provide instant feedback, comments, and data real-time as the live event happens. 

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What is LiveSwitch?

Combining peer-to-peer audio/video with server-based selective forwarding and mixing.

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Looking for more about sub-second latency broadcasting? Download our white paper now.

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